Thursday, September 29, 2011

Dead Space 2 Reviews

New strategy game-The story Dead Space 2 takes place three years after ending the first game (Isaac Clarke managed to escape from the spaceship Ishimura and she fainted in the Pod savior). When Isaac woke up, she's been in the hospital metropolis sprawl on the planet Titan, and have not had time to recover his memory, was a big chaos, where all the inhabitants Necromorph stormed the hospital. And at that moment, we return to play Isaac Clarke to try to get away from Necromorph attack without a weapon equipped. Good job for the start of the game is very surprising and it makes adrenaline player creeps and continues throughout the game.
 
Beside that also, the scene in the game that is packed in a Hollywood style look cool and make afraid. Like when we are down the hall and saw a soldier at the end of the hall which is pulled by Necromorph into the sky hallway, then heard the sound of torture and screams until the end pieces of the body of soldiers who are no longer intact dropped right in front of us. It is enough to make us afraid to set foot into the next room that we do not know what there will be no more.


In the game Dead Space 2, we can choose 5 levels of difficulty of the game, the casual, normal, survivalist, Zealot, to Hardcore mode that will open if we have successfully completed this game. In Hardcore mode will challenge players to experience tremendous fear, by presenting Necromorph a much more agile and strong, supply is very limited ammo weapon, and save games are only given 3 times only. Challenged to try?

With still maintaining the style of gameplay as previous games. Where we are required to move from one point to the next point while trying to maintain a life of brutal attacks Necromorph throughout the game which is also decorated with the horror of terror that can make players adrenaline increases. And this has created fear and keasikan own for his players. For example when we pass Necromorph corpse lying helpless and suddenly Necromorph the rise and we pounce. It makes my heart nearly jumped out and the sudden appearance of aliens like this we would encounter throughout the game without us guessing at all.


In the second sequel, we will still be dealing with some Necromorph from first sequel, and of course there will be new Necromorph a much more malignant, of which there are mutant child who comes bergerombolan and will swarm you, the enemy is pretty easy to shut down but there are huge numbers and agile . Then there is also a kind of guerrilla Necromorph in attacking us. They'll hide and when we are careless, they will pounce on us with vicious.

We will also find several new types of weapons in addition to the old weapon found in the first game. Then we also can increase the firepower we have at the Bench by exchanging Power Node that we collect throughout the game, such as improving the Contact Beam attack power weapon attacks to create the area around us. Or we can focus to improve the ability of the character armor rigs and stasis modules. One of the new features in this sequel to the finish Necromorph in large quantities is detonates a window that contained a specific room to make a horde Necromorph sucked out of the sky. It is pretty mengasikan and we should be alert to shoot the cover or our own switches that come to be the victim.

We also can use kinesis gadgets attached to his left hand that can serve to lift and throw objects, or objects, so the gadget can be used as a weapon. As an example of an iron pole lift and drove it on Necromorph so that his body was hanging on the wall. Mengasikan enough when menombakin them to the wall. Then we can also use it to solve several puzzles throughout the game. In addition, we also can use Stasis to slow motion module Necromorph to allow us to shoot and we can also use it in solving some puzzles that we find, such as slowing the door so that we can pass through.

This time apart can track the location objective. locator now also able to track the position of the Save Station, Store, and Bench nearest line will be distinguished with several colors to facilitate us to look for points of interest, such as the location of the objective with a blue line, yellow line Store, and Save Station with green lines.

In this second sequel does not look quite drastic improvement in terms of graphics. Texture, lighting effects and shadows do look more dynamic than the first sequel and the animated characters look more solid. Aside from the luxury of the above-mentioned graphics, this game was not immune from a few minor flaws, but it did not reduce the assessment of this game is great for graphics.
 
For the aspect of sound in this game has increased with the main character of this game that has been able to speak and have conversations with some other characters. The voice acting when expressed with great fear and background sound effects also add to the impression of a deeper horror, like when we're tracing the room is quiet and then suddenly came a loud voice from the living monitor, suddenly the sound of running water, or blowing gas from a leaking pipe sound very well and was shocked when playing alone in the room at night.
   

Congratulations to play dead space 2 with a new strategy game.